ERGO/prhizomius
My thesis project for the MFA in Visual and Applied Arts. An interactive sculpture, consisting of an algorithmic entity simulation, projected through a screen and a cocoon-like shaped structure with an opening. The viewer can peek inside the structure to view the digital organism.
artist: virimine
code: Yasen Dokov
structure technical design & implementation: Mina Katsouli, Rania Antipa
PROJECT DESCRIPTION
ERGO/prhizomius is an interactive sculpture that consists of an algorithmic entity simulation, projected through a screen and a cocoon-like shaped structure with an opening. The viewer can peek inside the structure to view the digital content on the screen.
The entity, as an artwork, creates a metaphor for life, since it is related to the survival of the work of art. Through the gaze, the viewer’s attention is transformed into data that affects the progress of the artwork-organism, nourishing it in order to grow. The lack of attention inhibits its growth and eventually leads to its decay. Thus, attention acquires a vital role in its survival and development, emphasizing its dependence on its audience.
The artwork renounces its lasting character and adopts a temporal function, as a comment on the ephemerality of life. For a moment, the viewer becomes an observer – participant of the existence and course of the work. Only through active participation and the exhaustingly slow passage of time its development is realized.
The conjunction of biological and algorithmic patterns aims, through a sense of a synthetic organicity, at the creation of an otherworldly being. The code is the genetic material of the being and, therefore, the structure that composes its image. Algorithms that receive information from connected systems and parameters, determine its functions and behavior. At the same time, they contribute to the parallel connection between its material and immaterial nature, inducing a dialogue between the real and the digital world.
ERGO/prhizomius, 2021, recorded excerpt from the real-time simulation
PERSONAL NOTES
As my graduate project, I wanted to create an interactive virtual entity as a metaphor for life and engagement. Through the viewers’ gaze, their attention is transformed into data that affects the progress of the artwork-organism, nourishing it in order to grow. The lack of attention inhibits its growth and eventually leads to its decay. Thus, attention acquires a vital role in its survival and development, emphasizing its dependence on its audience.
The conjunction of biological and algorithmic patterns aims, through a sense of a synthetic organicity, at the creation of an otherworldly being. At the same time, they contribute to the parallel connection between its material and immaterial nature, inducing a dialogue between the real and the digital world.
The physical structure is in prototype state and was completed for the purposes of the installation.